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Ping Pong design challenge


Situation

Design challenge was to create Ping Pong mobile application (for internal client's usage) to encourage people play ping pong outside their project teams and would allow:

  1. Game partner finding
  2. Game results recording
  3. Leaderboard display

 

User stories

To identify potential depth of the application and brainstorm potential scenarios.

How? I recorded potential user stories and grouped them into epics

 

Metrics of success

To guide my design decisions

What?

  • Number of unique playing partners
  • Number of unique playing partners/ number of games played
  • Number of games played (recorded in the application)

 

Epics

To identify the features set for a MVP.

How? I broke down the epics into smaller elements and evaluated them by relevance to success metrics.

Epics

 

Taskflows

To visuals the interactions and relationships among the user stories.

How? Mapped the selected features into a taskflow

Taskflows

 

User flows

To visualize taskflows as interfaces along with their relationships

How? Created user flows and identified mandatory functionality for each screen. (Required buttons, fields, etc.)

Wireframes

To determine interactions and to imagine potential layouts.

How? Wireframed each screen and linked them together

 

Visual design